I realized it’s been nearly three years since I last posted a list of the word counts of my published works. I’m curious to see how much I’ve added since then. This is counting everything I’ve sold and finished writing to date, so there are a couple that haven’t yet been published.
- Only Superhuman: 115,000
ORIGINAL SHORT FICTION
- “Aggravated Vehicular Genocide”: 12,000 words
- “Among the Wild Cybers of Cybele”: 9400
- “The Hub of the Matter”: 9300
- “The Weight of Silence”: 7600
- “No Dominion”: 7900
- “Home is Where the Hub Is”: 9800
- “Make Hub, Not War”: 9800
Total original fiction count: 180,800 words
- X-Men: Watchers on the Walls: 83,500
- Spider-Man: Drowned in Thunder: 71,000
Total Marvel novel count: 154,500 words
STAR TREK NOVELS
- Ex Machina: 110,000
- Orion’s Hounds: 105,000
- The Buried Age: 132,000
- Places of Exile: 55,000
- Greater Than the Sum: 78,500
- Over a Torrent Sea: 89,000
- Watching the Clock: 125,000
- Forgotten History: 85,500
- A Choice of Futures: 80,500
- Tower of Babel (pending): 84,000
Total ST novel count: 944,500 words
STAR TREK SHORT FICTION
- “Aftermath”: 26,000
- “…Lov’d I Not Honor More “: 12,000
- “Brief Candle”: 9800
- “As Others See Us”: 9100
- Mere Anarchy: “The Darkness Drops Again”: 28,900
- “Friends With the Sparrows”: 10,300
- “Empathy”: 11,000
- Typhon Pact: “The Struggle Within”: 25,000
- “The Collectors” (pending): 35,000
Total ST short fiction count: 167,100 words
STAR TREK MAGAZINE ARTICLES
- “Points of Contention”: 1040
- “Catsuits are Irrelevant”: 1250
- “Top 10 Villains #8: Shinzon”: 820
- “Almost a Completely New Enterprise”: 800
- “The Remaking of Star Trek“: 1350
- “Vulcan Special: T’Pau”: 910
- “The Ultimate Guide: Star Trek: Voyager Season 3″: 1170 (not counting episode guide)
- “”Star Trek 45s #11: Concerning Flight”: 1000
Total article count: 8340 words (Counting only paid articles — excluding articles written for websites)
- Novels: 1,214,000 words
- Short fiction: 347,900 words
- Nonfiction: 8,340 words
Total fiction: 1,561,900 words
Total overall: 1,570,240 words
So since last time, I’m up 365,000 words in novels, I’ve more than doubled my short fiction count, and I’ve gained a measly 2,170 words in paid articles. In total, in the past three years, I’ve increased my published (or soon-to-be-published) word count by over 50 percent!
Note that I’ve now written over 1 million words of published (or nearly-published) Star Trek fiction. My next novel, Rise of the Federation: Uncertain Logic — which I’ve just been cleared by CBS to begin writing — is contracted to be 80-100,000 words, so that will put me over a million words in Star Trek novels alone. That’s one more milestone to look forward to.
I’ve added a new paragraph to my earlier post “ONLY SUPERHUMAN reader question: Measuring the Green Blaze’s powers,” since I realized there was one aspect of Emerald Blair’s superstrength that I forgot to address, one that occurred to me as a result of watching The Six Million Dollar Man on DVD. Here’s what I added:
It’s occurred to me to wonder: How high could Emry jump? Of course, that depends on the gravity, so let’s assume a 1g baseline. According to my physics textbook, the maximum height of a projectile is proportional to the square of its initial velocity (specifically, the velocity squared times the square of the sine of the launch angle, divided by twice the gravity). So if we use my earlier, very rough assumption that Emry’s speed relative to an unenhanced athlete goes as the square root of her relative strength, that would cancel out the square, and thus jumping height (for the same gravity and angle) would increase linearly with strength. If she’s four times stronger than the strongest human athlete today, then, it follows she could jump roughly four times the world record for the high jump. Except it’s more complicated than that, since we’re dealing with the trajectory of her center of mass. The current world record is 2.45 meters by Javier Sotomayor. But that’s the height of the bar he cleared, not the height of his center of mass. He used a technique called the Fosbury flop, in which the body arcs over the bar in a way that keeps the center of mass below it. So his CoM was probably no more than about 2.15 meters off the ground, give or take. And he was pretty much fully upright when he made the jump. since he’s 1.95 meters tall to start with, and the average man’s CoM height is 0.56 of his total height (or about 1.09 m in this case), that would mean the world-record high jump entailed an increase in center-of-mass altitude of slightly over one meter. So if we assume that Emry is doing more of a “bionic”-style jump, keeping her body vertical and landing on her feet on whatever she’s jumping up to, then she might possibly be able to raise her center of mass up to four meters in Earthlike gravity. Which means she could jump to the roof of a one-story building or clear a typical security fence — comparable to the jumping ability of Steve Austin or Jaime Sommers.
And just a reminder: I’m open to more reader questions about Only Superhuman or my other writing.
Now that the contracts have gone through (after some delay), I’m finally able to announce my next three Star Trek projects.
First, probably sometime later in 2014, is my return to the Department of Temporal Investigations series, in an e-novella exclusive entitled The Collectors. That’s right, it’s not a full-length novel and it won’t be on paper, but at 35,000 words it’s a pretty hefty novella. And it’s a story I had a great deal of fun writing, delving deeper into two elements from Watching the Clock that I’ve been eager to explore in more depth: The Eridian Vault, where the DTI stores dangerous temporal artifacts (sort of a Warehouse 13 for time travel), and the mysterious Agent Jena Noi of the 31st-century Federation Temporal Agency. Unlike WTC or Forgotten History, The Collectors isn’t about weaving together time-travel episodes from the TV shows, although it does feature one significant onscreen guest star in addition to established DTI characters like Lucsly and Dulmur. Instead, this was my chance to tell an original story driven by the DTI characters and concepts themselves, to just cut loose with them and play with the potentials of a time-travel narrative unfettered by the need to fill in the blanks of this episode or that movie. It was enormously fun to write, and I hope it’s as much fun to read.
My other, probably less surprising, announcement is that I’ve been signed for two more Enterprise — Rise of the Federation novels to follow this April’s second installment in the series, Tower of Babel. Book 3, tentatively titled Uncertain Logic, will be out in early 2015, and Book 4 will probably arrive in early 2016 (there’s a 10-month gap between the due dates for the two manuscripts, so the interval between publication dates may be about the same). The two books will each stand on their own but have a common story arc connecting them, with the latter story arising from the consequences of the former. (That’s why I got contracted for the two books together. I thought I’d have to talk my editor into that, but she was just, “Sure, I’ll start the paperwork.”) And both books will continue to flesh out ideas from Enterprise, reveal the origins of elements from The Original Series and beyond, and feature original worldbuilding and exploration as well.
In this case, I haven’t started the manuscript yet; indeed, I turned in the outline for Book 3 just last night, and the outline for Book 4 is in more skeletal form, to be fleshed out more once Book 3 is written. But I feel pretty confident about where I’m going with the storyline, which will continue to challenge, deepen, and evolve the characters and hopefully bring some surprises. Oh, and the good news is that I’ll have more room for it. The first two RotF books were in the 80 to 85,000-word range, but these will be heftier tomes; I’m free to go up to 100,000 words. (Which means I should be able to include a subplot I had to cut out of Book 2 for length. Technically I’ve already got 4000 words of Book 3 written!)
I’ve now updated my website with the Rise of the Federation: Tower of Babel cover and preliminary/non-spoiler discussion about the genesis and writing process of this book (much of which is already known to readers of this blog, but there’s some new stuff):
The page also includes ordering links, hint, hint.
Hey, I just realized how much this cover resembles the cover of the latest Analog I was in:
I’ve noticed that Only Superhuman has very few reviews posted on its pages at Amazon (11 as of this writing) and Barnes & Noble (7 as of this writing). I’ve gotten a fair amount of feedback for the book in various places, so I know people are reading it and talking about it, but surprisingly little of it is showing up on those two pages. Yet I gather that the reviews on those sites help generate attention for a book, at least among their customers. So I wonder if I could ask folks who’ve read the novel to post reviews on either or both of those pages. It doesn’t matter whether you bought the book there; this is about increasing attention and discussion. And of course I’m not just soliciting positive reviews. Please be honest, but make your thoughts heard. And feel free to use the like/share buttons on those pages too. And if you’ve listened to the audiobook versions of Only Superhuman or Spider-Man: Drowned in Thunder, feel free to post reviews on their GraphicAudio pages.
If nothing else, getting more reviews might produce a more statistically useful sample size. As it stands, OS is averaging 2.8 stars out of 5 on Amazon and 4.5 out of 5 on B&N, so clearly the samples are too small to give representative results. Of course, what I’m asking for isn’t going to produce statistically unbiased results either, but it couldn’t hurt.
Feel free to do the same for any of my other novels as well, of course, although my Star Trek novels generally get more reaction already, and my Marvel novels are out of print. Only Superhuman is the one that I think could benefit the most. Plus it would just be nice to get more feedback from my readers.
StarTrek.com has just released the cover for Star Trek: Enterprise — Rise of the Federation: Tower of Babel .
This is a distinct improvement over the rather, err, understated cover to Book 1. That cover wasn’t what I’d been hoping for, so I asked my editor, Ed Schlesinger, if there was a chance we could get Doug Drexler to do a portrait of Endeavour for Book 2, maybe with Pioneer too. Ed said they could do that and the wheels were already in motion. I guess we were thinking along the same lines. And now Book 2 has a Doug Drexler cover of Endeavour and Pioneer together.
Here’s the cover blurb:
The United Federation of Planets has weathered its first major crisis, but its growing pains are just beginning. Admiral Jonathan Archer hopes to bring the diverse inhabitants of the powerful and prosperous Rigel system into the Federation, jumpstarting the young nation’s growth and stabilizing a key sector of space. Archer and the Federation’s top diplomats journey to the planetoid Babel to debate Rigel’s admission… but a looming presidential race heats up the ideological divide within the young nation, jeopardizing the talks and threatening to undo the fragile unity Archer has worked so hard to preserve.
Meanwhile, the sinister Orion Syndicate recruits new allies of its own, seeking to beat the Federation at its own game. Determined to keep Rigel out of the union, they help a hostile Rigelian faction capture sensitive state secrets along with Starfleet hostages, including a young officer with a vital destiny. Captain Malcolm Reed, Captain T’Pol, and their courageous crews must now brave the wonders and dangers of Rigel’s many worlds to track down the captives before the system is plunged into all-out war.
I’ve just been informed (by Keith R.A. DeCandido on Facebook) that Ian Coomber of the site What Culture has posted a list of the top 5 Star Trek tie-in novelists:
Number 1 is Una McCormack, #2 is David Mack, #3 is Keith, and #4 is yours truly! (#5 is a tie for the actors who’ve written or co-written tie-in novels: Armin Shimerman, Andrew Robinson, and J.G. Hertzler.) I made the list specifically for DTI: Watching the Clock, which he describes as “a novel whose ambition is only surpassed in its accomplishments” and “borderline epic.” Not bad for a novel that I only pitched as an afterthought.
Thanks to Ian for the recognition!
…And I haven’t yet had my language confounded or been scattered abroad, which is a good sign.
No, that’s something else. What I mean to say is, I’m currently working on the final proofreading pass of Star Trek: Enterprise — Rise of the Federation: Tower of Babel, and for efficiency’s sake and to keep it interesting, I’m combining it with writing the first draft of my annotations for the novel, to be posted once the book is released in April. This is actually useful for the revision process, since it encourages me to examine the text critically and double-check references, so I’ve caught a few things I overlooked before.
Meanwhile, I’ve been shown the novel’s cover, which will probably be released pretty soon. It’s a definite improvement over the Book 1 cover, I feel. But I can’t say more about it yet.
I’ve also been making some good progress on my outline for my next Trek novel, which I should be clear to announce very soon, since the contract is signed and executed. Two of the main plotlines are in place and I now have a good idea of what the remaining one will be; I just need to work out the specifics. Indeed, it was just this morning that I had an idea that really helped the plot come into focus. And I’ve got another two and a half weeks to finalize the outline. Last time, I had trouble figuring out the outline and struggled to get it done by my deadline, but this time it’s going much more smoothly.
One thing that may be helping is that I’ve increasingly gotten into the habit of keeping my cell phone on my bedside table and using its voice recorder to dictate story notes. All too often in the past, I’ve had a good idea before I got out of bed or while I was going for a walk, but by the time I got around to writing it down, I’d forgotten much of it. I think dictating notes has helped me work more efficiently. Although I’m getting a little tired of listening to my own recorded voice, especially since I’m often sleepy and mumbling when I record these notes. I’ve been trying to put more animation into my voice, like I do when I give interviews, just so I don’t bore myself so much. Also, today I finally got around to copying my accumulated notes onto my computer, and was pleased to find that the format for the audio files (.amr) is playable with my existing media software. So I don’t have to worry about losing my notes if something happens to my phone. I’ve been thinking of getting a new cell phone anyway — I’ll have to make sure I get one with a similar recording function.
I’ve got some other irons in the fire writing-wise as well, but nothing I’m ready to talk about. Hopefully there will be some progress on those fairly soon. But expect another Trek update very soon.
I recently received a few questions about Only Superhuman from Brandt Anderson via a Facebook message, and I thought I’d address them here. Brandt wrote:
I enjoy most super hero novels such as Ex-Heroes, Paranormals, Devil’s Cape, etc., and one of the things that is always forefront on my mind is stats. I like knowing exactly how strong or how fast the super-powered character is. So, I was hoping you wouldn’t mind giving an approximation on how enhanced Emerald Blair is. Her strength, speed, reflexes, senses, healing factor and durability if you don’t mind. Also, I apologize for this amount of nitpicking, would you able to tell me what her superhuman attributes be at without any of the enhancements she has? And lastly, in your world, how strong is the average super-being and what is the normal human level at?
Those are interesting questions, though to be honest, I haven’t really worked out that many of the details. It’s worth thinking about if I get to do further novels, though, so I’ll try to offer some answers.
I did address Emerald Blair’s strength level in the novel when I had Eliot Thorne mention that she could “bench-press a tonne in one gee,” i.e. standard Earth surface gravity. That led me to the following analysis from my novel annotations:
From what I can find, the current world record for an unassisted or “raw” bench press (without the use of a bench shirt, a rigid garment that supports the muscles and augments the amount they can lift) for a woman in Emry’s weight class seems to be held by Vicky Steenrod at 275 lb/125 kg. Assuming Thorne was referring to what Emry could lift raw, that would make her 8 times stronger than Ms. Steenrod, at least where those particular muscles are concerned. And Emry’s training isn’t specialized for powerlifting but is more general, so that would probably make her even stronger overall. Not to mention that Thorne seemed to be talking about her typical performance, not a personal record. So as an adult Troubleshooter, with bionic upgrades on top of her Vanguardian mods, Emry might be at least 10 times the strength of an unenhanced female athlete of her size and build. That may be conservative, given some of what I’ve read about the possibilities of artificial muscle fibers. On the other hand, there are limits to how much stress the organs of even an enhanced body could endure.
By the way, the all-time raw bench-press world record is 323.4 kg by Scot Mendelson, who’s 6’1″ and over twice Emry’s weight. The assisted world record (with a bench shirt) is 487.6 kg by Ryan Kennelly, who’s about the same size and whose unassisted record is much lower. So going by what I figured before, that would make Emry nearly 4 times as strong as the strongest human beings alive today, and that’s without the added assistance her light armor would provide her (though she’d need to add sleeves to her armor to get the full effect). And that’s the lower limit. In any case, given all the bionic enhancements she’s added to her native strength, she might well be the strongest person in Solsys in proportion to her weight class, or at least right up there with the record-holders of her day.
According to my character profiles, by the way, Emerald’s height is 168 cm (5’6″) — at least in one gee or thereabouts, since people gain a bit of height in low or microgravity due to their skeletons being less compressed — and her mass is 69 kg (153 lb), which is a bit heavy for her size, but that’s because of the added weight of her bionics and reinforcements, as well as her dense musculature.
So that’s strength. What about speed? Well, I established in Chapter 6 that Javon Moremba, who’s specialized for running, could run at 60 km/h, which is just one and a third times the world record set by Usain Bolt in 2009. I’m not really sure how much it’s possible to increase human running speed without substantially restructuring human anatomy, since we’re already kind of specialized for running by evolution — although we’re specialized more for endurance running than speed, which was how our ancestors were able to be successful hunters and trackers. Javon’s anatomy is altered from the human norm, with atypically long legs and powerful joints and enlarged lungs. Emerald’s proportions are more normal, and her legs aren’t especially long; plus she’s not exactly lean. She’s built more for strength than speed. On the other hand, the athlete I modeled her physique after, tennis star Serena Williams, can be an astonishingly fast mover on the tennis court due to her sheer strength — though not as fast as her leggier sister Venus.
Okay, so we can safely assume that the teenage Emry couldn’t run as fast as Javon. She’s only 84% his height and less of it is legs, so let’s say she has 75% of his stride. I actually have her down as only 72% of his mass, though; I think I based Javon’s statistics on the aforementioned Mr. Bolt. I guess the question is, what’s the comparative ratio of total muscle mass to push with and total body mass to be pushed? I think I’ll avoid any complicated math and just go with visual intuition, which tells me that Emry has proportionally more excess bulk to deal with; but once she’s bionically enhanced, that might compensate.
So let’s say that with just her raw muscle, no cyborg upgrades, she’s got a minimum of 75% of his running speed, which would be equal to Bolt’s world record. But how much do her upgrades boost her strength? Well, we know that she was always strong enough in her adolescent years to match or overpower any man, and judging by those weightlifting figures above, a man’s maximum strength might be something around 2.5 times a woman’s, all else being equal. But many of those men would be mods themselves, so we’d need to up that. Still, I don’t want too much of her strength to be innate, since the bionics should contribute a lot. So let’s say that she started out roughly 3.3 times the normal strength of a woman of her build and had it tripled by her Troubleshooter bionics.
How does that apply to her running speed? This is probably oversimplifying like hell, but it seems to me that if you exert three times the force on the same mass, then by Newton’s second law you get three times the acceleration. Now, for a given distance, the time needed to cover it goes as one over the square root of the acceleration; and the rate is the distance over the time. So that would suggest, unless I’m doing something very wrong, that if she has three times the acceleration for each thrust of her leg muscles pushing her forward, then her speed would be increased by roughly the square root of three, or 1.73. So if her running speed without bionics was 45 km/h, then with bionics it’d be nearly 80 km/h (50 mph). Though she’s probably capable of bursts of even faster speed when she supercharges her nanofiber implants, as we saw when she made her skyscraper jump in Chapter 11. This would make her about 5/6 the typical speed of Steve Austin, the Six Million Dollar Man, and half the top recorded speed of Jaime Sommers, the Bionic Woman. But let’s call that her sprinting speed. For endurance running, she’d probably average out a bit slower — let’s say 64 km/h (40 mph), which translates to a 1.5-minute mile — which would put her at better than two and a half times the female world record for the mile. It would also put her slightly above Javon’s indicated speed, but that was for a Javon who was out of training. (Oh, and keep in mind that this is assuming she’s in a full Earth gravity or close to it.)
There are other ways of measuring speed, though. How fast can she dodge a blow or throw a punch? That gets us into the next question, reflexes. Well, at one point in chapter 16 (p. 284 in the paperback), I say “Her enhanced reflexes made her dodge the shockdart before she was consciously aware of it, but her mind quickly caught up.” So her reaction time is certainly accelerated considerably beyond the norm, so much that it outpaces her conscious thought at times. And while her foot speed is not too much above normal, her dodging speed can be literally faster than a speeding bullet. Well, a speeding dart. If we assume the dart had a speed of around 300 m/s, comparable to an air rifle pellet and close to a 9mm bullet, and if she was maybe 15 meters away from the shooter, that would give her a twentieth of a second to react, or 50 milliseconds. That’s maybe twice the fastest recorded human reaction time for movement, and nearly four times the typical reaction time for a visual stimulus. And that’s just the reaction time she’d need to begin moving to dodge that particular dart. Add in the time it would take to move far enough to miss and she’d have to be even faster. Now, I found a factoid somewhere saying that Usain Bolt moves a foot every 29-odd milliseconds, which is about one centimeter per millisecond, so if we draw on the above comparisons to Bolt’s running speed (which is a horribly rough comparison, but it’s all I’ve got), the Green Blaze might be able to move 1.5-2 cm per millsecond, and her torso is maybe c. 32 cm at its widest point, so to dodge a dart fired at center mass she’d need maybe 8-11 ms. So she’d need to start moving within 40 ms or less, which would be 5 times average human reaction time. Just for a margin of safety and round numbers, let’s say her reaction time is 6 times average and 3 times maximum.
Edited to add: It’s occurred to me to wonder: How high could Emry jump? Of course, that depends on the gravity, so let’s assume a 1g baseline. According to my physics textbook, the maximum height of a projectile is proportional to the square of its initial velocity (specifically, the velocity squared times the square of the sine of the launch angle, divided by twice the gravity). So if we use my earlier, very rough assumption that Emry’s speed relative to an unenhanced athlete goes as the square root of her relative strength, that would cancel out the square, and thus jumping height (for the same gravity and angle) would increase linearly with strength. If she’s four times stronger than the strongest human athlete today, then, it follows she could jump roughly four times the world record for the high jump. Except it’s more complicated than that, since we’re dealing with the trajectory of her center of mass. The current world record is 2.45 meters by Javier Sotomayor. But that’s the height of the bar he cleared, not the height of his center of mass. He used a technique called the Fosbury flop, in which the body arcs over the bar in a way that keeps the center of mass below it. So his CoM was probably no more than about 2.15 meters off the ground, give or take. And he was pretty much fully upright when he made the jump. since he’s 1.95 meters tall to start with, and the average man’s CoM height is 0.56 of his total height (or about 1.09 m in this case), that would mean the world-record high jump entailed an increase in center-of-mass altitude of slightly over one meter. So if we assume that Emry is doing more of a “bionic”-style jump, keeping her body vertical and landing on her feet on whatever she’s jumping up to, then she might possibly be able to raise her center of mass up to four meters in Earthlike gravity. Which means she could jump to the roof of a one-story building or clear a typical security fence — comparable to the jumping ability of Steve Austin or Jaime Sommers.
So let’s move on to senses. We know from Ch. 3 that 13-year-old Emry’s “enhanced vision” let her make out the movements of the townspeople of Greenwood from some distance away, far enough that the curve of the habitat gave her an overhead view. Now, Greenwood is a Bernal sphere meant to simulate a rural environment with farmland and presumably forest. It should have a fairly low population density, and my notes give it a population around 3000 people. If we set the population density at maybe 30 people per square kilometer, that gives a surface area of 100 square km, for a radius of about 5 km and a circumference of 31.4 km. Now, just eyeballing it with a compass-drawn circle and a ruler, I’d say she’d need to be 1.5 to 2 km away to get the kind of raised angle described in the text. Now, being an assiduous researcher, I went out and braved the cold to visit my local overlook park to see if I could spot human figures at anything resembling that range. The farthest I was able to spot a human being was at a place that I estimate was about a mile/1.6 km away, with the park’s elevation, despite being a respectable 300 feet or so higher, too small to add significantly to the distance. But I just saw the faintest speck of movement. The scene indicates that Emry could see enough detail to make out body language and attitude. I’d say her resolution would have to be at least 3-4 times greater than mine (with glasses). Although we’re not talking about bionic eyes with zoom lenses, so it’s probably more a matter of perception of detail. Assuming my prescription is still good enough to give me 20/20 vision in at least one eye (which I probably shouldn’t assume), that would make Emry’s visual acuity something like 20/7 or 20/5 if not better; the acuity limit in the unaided eye is 20/10 to 20/8 according to Wikipedia. (20/n means the ability to see at 20 feet what an average person needs to be n feet away to see.) Hawks are estimated to have 20/2 vision. Emry isn’t specialized for eyesight, so let’s not go to that extreme. Let’s give her a baseline visual acuity of 20/5, say, about twice the human maximum.
So what do her bionics add? For one thing, they broaden her visual spectrum to the infrared. This is apparently something she can turn on and off. Now, it should be remembered that TV and movies tend to misrepresent infrared vision as being able to see through walls. Actually that usually wouldn’t work, since walls are generally designed to insulate, so heat — and thus IR light — doesn’t pass through them easily. And as I said in the book, glass is generally opaque to IR. So this wouldn’t be the equivalent of “x-ray vision,” except when dealing with less well-insulated things like human bodies. It could enable her to read people’s emotional states through their blood flow, though, or to track recent footprints and the like. She also has an inbuilt data buffer that’s shown recording images from her eyes and letting her replay, analyze, and enhance them later, projected on the heads-up display built into her retina. So that might give her sort of a “digital zoom” ability, to enlarge part of a recorded image, but not to increase its resolution beyond what her eyes could detect. And her implants might up her acuity to maybe 20/4.
As for her hearing, I haven’t established anything beyond the fact that it’s better than normal. She can probably hear a somewhat larger dynamic range than most people and has somewhat more sensitivity, but I’m not sure it could be enhanced too much without a substantial alteration to the anatomy of the ears. But she could have bionic auditory sensors that could allow her to amplify sounds further as needed. As for scent, I establish in Ch. 20 that Emry can track by it, though not as well as someone more specialized for the task like Bast or Psyche. So her sense of smell is, again, somewhat above normal but not massively so. Which would enhance her sense of taste accordingly as well. It’s possible she’s a supertaster, like a lot of real-life people. (In fact, looking over the list of foods that supertasters dislike, I think I might be one!) As for her sense of touch, it’s no doubt unusually sensitive, which is why she’s so hedonistic and easily stimulated. Although her pain sense is no doubt diminished in comparison to her other tactile perceptions. I gather that redheads are normally more sensitive to pain than most, but it stands to reason that her nociception would have been somewhat suppressed.
“Healing factor” is a tricky one; I’m not sure how to codify it. But she does have a fast metabolism and thus probably heals a bit faster than normal, and her bionics include a “nanotech immune-boosting and injury repair system,” as stated in her character bio. She can’t heal nearly instantly like Wolverine in the movies, since there would be physical and metabolic limits on how fast repairs could realistically be done, but she could probably heal, at a guess, 2-4 times faster than normal depending on the type of injury and whether she’s able to rest and replenish or has to heal on the run. (That’s complete guesswork, since I’m not sure where to find information on human healing rates, what the recorded maximums are, or what mechanisms could enhance them.) She’s also got an augmented immune system, both inborn and nanotech-enhanced; she’s probably got little or no experience with being sick, though she might be susceptible to a sufficiently potent bioweapon. She has toxin filters to protect her from poisoning and drugs. Alcohol would probably have little effect on her, but if she is a supertaster, she wouldn’t like the taste of it anyway. And it’s not like she needs help relaxing her inhibitions, since she hardly has any to begin with.
Durability, though, is something the Green Blaze has in abundance, thanks to her “dense Vanguardian bone” and the nanofiber reinforcements to her skeleton and skin. She’s not easy to hurt. She takes a good deal of pounding in Only Superhuman, but the only skeletal injury she suffers is a hairline wrist fracture which is compensated for by her nanofiber bracing. She rarely sustains more than cuts, bruises, and strains. She’s not exactly bulletproof — she needs her light armor for that — but there are enough reinforcements around her skull and vital organs that it would take a pretty high-powered rifle to inflict a life-threatening injury. Her skull reinforcements are probably comparable to a military ballistic helmet, so shooting her in the head would probably cause surface bleeding and a moderate concussion at worst, and more likely just make her mad. And of course her light-armor uniform gives even more protection, strength enhancement, and the like. (Note that this is as much a matter of micrometeorite protection as bullet protection.)
One power Brandt didn’t ask about is intelligence. Emerald Blair embraces her physical side more than her intellectual side, but her intelligence is easily at genius level. She’s definitely smarter than I am, since I have plenty of time to figure out the solutions that she comes up with on the fly. She’s far more brilliant than she realizes yet, and when and if she catches on and begins developing that potential, she could be a superbly gifted detective and problem-solver.
Brandt’s final question is, “And lastly, in your world, how strong is the average super-being and what is the normal human level at?” Well, the normal, unmodified human level is the same as it would be in real life, although people living in lower-gravity conditions would be less strong than Earth-dwelling humans. As for mods, I’m not sure there’s such a thing as an average one, since they’ve specialized in diverse directions. Only some are augmented for physical strength, like Vanguardians, many Neogaians, and Mars Martialis… ans… whatever. Honestly, I’m not sure to what extent physical strength would be needed as a human enhancement in Strider civilization. Combat in the future will be mostly the purview of drones and robots, or soldiers in strength-enhancing exoskeletons. So enhancing individual strength would be more a choice than a necessity, probably more likely to be done for athletics than anything else. Still, in a setting like Strider civilization, where mods have embraced superhero lore as a sort of foundational mythology, there would be an element of sports and celebrity to crimefighting or civil defense. More fundamentally, in a culture where human modification is embraced, physical strength could be seen as a desirable “biohack” just for the sense of power it provides. It’s like how some people like high-performance muscle cars even though they don’t need that much power to commute to work. I think in the Vanguardians’ case it was about exploring the limits of the human animal, finding how far we could be augmented in every possible way, both as a matter of scientific curiosity and as a symbolic statement to inspire others to mod themselves — and thumb their noses at Earth’s resistance to such things. The average Vanguardian might be somewhere around Emry’s pre-bionic strength level, maybe 3-3.5 times normal muscle strength for a given build, though they vary widely in their builds. Still, I think that Beltwide, only a certain percentage of mods would be tailored for strength, with others emphasizing endurance, senses, reaction time, intelligence, adaptation to particular environments, etc. (on top of the radiation resistance that everyone living in space would need).
So, to sum up the Green Blaze’s powers:
- Strength: c. 10x normal for a woman of her build or 4x baseline-human maximum
- Speed: up to 80 km/h (50 mph) in c. 1g environment
- Reaction time: c. 6x average or 3x human maximum
- Vision: c. 20/4 visual acuity, infrared vision, visual recording and enhancement
- Other senses: Moderately above human maximum range and sensitivity
- Healing: Somewhat accelerated healing and cellular repair; very strong immune system and toxin resistance
- Durability: Considerable resistance to abrasion, contusion, laceration, and broken bones; bullet resistance comparable to a human in moderate body armor
- Intelligence: Genius-level but underdeveloped
Note, however, that these are her innate power levels, not counting the further enhancements her light armor would provide to her strength, durability, and speed. But figuring those out would be a whole other essay.
Wow, I got a pretty long essay out of this. It was fun, and it could be useful for future adventures, hopefully.
So I’ll open the door. If anyone has further questions about Only Superhuman that haven’t been addressed already on my website, or more generally about my work, feel free to post them in the comments or on Facebook. Easy questions asked in the comments will probably be answered there, while more involved questions may spawn more essays. We’ll see how it goes.
Recently I came across this article about an experiment to reconcile quantum physics with gravity, the one fundamental force that hasn’t yet been explained in quantum terms:
The problem with reconciling gravity (which is explained by Einstein’s General Theory of Relativity) and quantum physics is that they seem to follow incompatible laws. Quantum particles can exist in superpositions of more than one state at a time, while gravitational phenomena remain resolutely “classical,” displaying only one state. Our modern interpretation suggests that what we observe as classical physics is actually the result of the quantum states of interacting particles correlating with each other. A particle may be in multiple states at once, but everything it interacts with — including a measuring device or the human observer reading its output — becomes correlated with only one of those states, and thus the whole ensemble behaves classically. This “decoherence” effect makes it hard to detect quantum superpositions in any macroscopic ensemble, like, say, a mass large enough to have a measurable gravitational effect. Thus it’s hard to see quantum effects in gravitational interactions. As the article puts it:
At the quantum scale, rather than being “here” or “there” as balls tend to be, elementary particles have a certain probability of existing in each of the locations. These probabilities are like the peaks of a wave that often extends through space. When a photon encounters two adjacent slits on a screen, for example, it has a 50-50 chance of passing through either of them. The probability peaks associated with its two paths meet on the far side of the screen, creating interference fringes of light and dark. These fringes prove that the photon existed in a superposition of both trajectories.
But quantum superpositions are delicate. The moment a particle in a superposition interacts with the environment, it appears to collapse into a definite state of “here” or “there.” Modern theory and experiments suggest that this effect, called environmental decoherence, occurs because the superposition leaks out and envelops whatever the particle encountered. Once leaked, the superposition quickly expands to include the physicist trying to study it, or the engineer attempting to harness it to build a quantum computer. From the inside, only one of the many superimposed versions of reality is perceptible.
A single photon is easy to keep in a superposition. Massive objects like a ball on a spring, however, “become exponentially sensitive to environmental disturbances,” explained Gerard Milburn, director of the Center for Engineered Quantum Systems at the University of Queensland in Australia. “The chances of any one of their particles getting disturbed by a random kick from the environment is extremely high.”
The article is about devising an experiment to get around this and observe a superposition (potentially) in a “ball on a spring” type of apparatus. What interests me, though, is a more abstract discussion toward the end of the article.
Inspired by the possibility of experimental tests, Milburn and other theorists are expanding on Diósi and Penrose’s basic idea. In a July paper in Physical Review Letters, Blencowe derived an equation for the rate of gravitational decoherence by modeling gravity as a kind of ambient radiation. His equation contains a quantity called the Planck energy, which equals the mass of the smallest possible black hole. “When we see the Planck energy we think quantum gravity,” he said. “So it may be that this calculation is touching on elements of this undiscovered theory of quantum gravity, and if we had one, it would show us that gravity is fundamentally different than other forms of decoherence.”
Stamp is developing what he calls a “correlated path theory” of quantum gravity that pinpoints a possible mathematical mechanism for gravitational decoherence. In traditional quantum mechanics, probabilities of future outcomes are calculated by independently summing the various paths a particle can take, such as its simultaneous trajectories through both slits on a screen. Stamp found that when gravity is included in the calculations, the paths connect. “Gravity basically is the interaction that allows communication between the different paths,” he said. The correlation between paths results once more in decoherence. “No adjustable parameters,” he said. “No wiggle room. These predictions are absolutely definite.”
Now, this got me thinking. Every particle with mass interacts gravitationally with every other particle with mass, so there would be no way to completely isolate them from interacting. For that matter, gravity affects light too. So if gravity is an irreducible “background noise” that prevents stable superpositions, that would explain why quantum effects don’t seem to manifest with gravitational phenomena.
And that does sort of reconcile the two. The decoherence model, that classical states are what we get when quantum states interact and correlate with each other, basically means that classical physics is simply a subset of quantum physics, the behavior of quantum particles that are in a correlated state. So the “classical” behavior of gravity would also be a subset of quantum physics — meaning that relativistic gravity is quantum gravity already, in a manner of speaking. We just didn’t realize they were two aspects of the same overarching whole.
Now, this reminds me of another thing I heard about once, a theory that gravity didn’t really exist. It might have been the entropic gravity theory of Erik Verlinde, which states that gravity is, more or less, just a statistical artifact of particles tending toward maximum entropy. Now, what I recall reading somewhere, though I’m not finding a source for it today, is that this — or whatever similar theory I’m recalling — means that particles tend toward the most probable quantum state. And statistically speaking, for any particle in an ensemble, its most probable position is toward the center of that ensemble, i.e. the center of mass. So I had the thought that maybe what we perceive as gravity is more just some sort of probability pressure as particles tend toward their most likely states.
Now, if Stamp’s theory is right, then Verlinde’s is wrong; there must be an actual force of gravity, or rather, an interaction that correlates the paths of different particles. But it occurs to me that there may be some basis to the probabilistic view of gravity if we look at it more as a quantum correlation than an attraction. To explain my thinking, we have to bring in another idea I’ve talked about before on this blog, quantum Darwinism. The idea there is that the way decoherence works is that the various states of a quantum particle “compete” as they spread out through interaction with other particles, and it’s the more robust, stable states that prevail. Now, what I’m thinking is that as a rule, the most stable states would be the most probable ones. And again, those would tend to be the positions closest to the center of mass, or as close as feasible when competing with other particles.
So if we look at gravitation not as an attractive force per se, but as a sort of “correlational field” that promotes interaction/entanglement among quantum particles, then we can still get its attractive effect arising as a side effect of the decoherence of the correlated particles into their most probable states. Thus, gravity does exist, but its attractive effect is fundamentally a quantum phenomenon. So you have quantum gravity after all.
But how to reconcile this with the geometric view of General Relativity, that gravity is actually a manifestation of the effect that mass and energy have on the topology of spacetime? Well, that apparent topology, that spatial relationship between objects and their motions, could be seen as a manifestation of the probabilistic relationships among their position and movement states. I.e. a particle follows a certain path within a gravitational field because that’s the most probable path for it to take in the context of its correlation with other particles. Even extreme spacetime geometries like wormholes or warp fields could be explained in this way; an object could pass through a wormhole and show up in a distant part of space because the distribution of mass and energy that creates the wormhole produces a probability distribution that means the object is most likely to be somewhere else in space. Which is analogous to the quantum tunneling that results because the peak of a particle’s probability distribution shifts to the other side of a potential barrier. And for that matter, it has often been conjectured that quantum entanglement between correlated particles could be caused by microscopic wormholes linking them. Maybe it’s the other way around: wormholes are just quantum tunneling effects.
One other thought I’ve had that has a science-fictional impact: if gravitation is a “correlational quantum field” that helps the most probable state propagate out through the universe, that might argue against the Many-Worlds Interpretation of quantum decoherence. After all, gravity is kind of universal in its effect, and the correlation it creates produces what we see as classical physics, a singular state. It could be that coherent superpositions would only happen on very small, microscopic scales, and quantum Darwinism and gravitational correlation would cause a single consensus state to dominate on a larger scale. So instead of the whole macroscopic realm splitting into multiple reality-states (timelines), it could be that such splitting is only possible on the very small scale, and maybe the simmering of microscale alternate realities is what we observe as the quantum foam. It could be that the MWI is a consequence of an incomplete quantum theory that doesn’t include gravity, and once you fold in gravity as a correlating effect, it imposes a single quantum reality on the macroscopic universe.
Which would be kind of a bummer from an SF perspective, since alternate realities are useful story concepts. I’d just about come around to believing that at least some alternate realities might be stable enough to spread macroscopically, as I explained in my quantum Darwinism essay linked above. Now, I’m not so sure. The “background noise” effect of gravity might swamp any stable superpositions before they could spread macroscopically and create divergent timelines.
However, these thoughts might be applicable to future writings in my Hub universe (and as I’ve discussed before, I’ve already given up on the idea of trying to reconcile that with my other universes as alternate timelines). The Hub is a point at the center of mass of the greater galaxy — i.e. the system that includes the Milky Way proper, its satellite galaxies, and its dark-matter halo — that allows instantaneous travel to any point within that halo. I hadn’t really worked out how it did so, but maybe this quantum-gravity idea provides an answer. If gravity is quantum correlation, and all particles’ probability distributions tend toward the center of mass, then maybe the center of mass is the one point that allows quantum tunneling to the position of every other particle. Or something like that. It also provides some insight into the key McGuffin of the series, the fact that nobody can predict the relationship between Hub vectors (the angle and velocity at which the Hub is entered) and arrival destinations, meaning that finding new destinations must be a matter of trial and error. If the Hub works through quantum gravity and correlation with all the masses within the halo, then predicting vectors would require a complete, exact measurement of the quantum state of every particle within the halo, and that would be prohibitively difficult. It’s analogous to how quantum theory says that every event in the universe is already part of its wave equation, but we can’t perfectly predict the future because we’d need to know the entire equation, the behavior of every single particle, and that would take an eternity to measure. So it’s something that’s theoretically deterministic but functionally impossible to determine. The same could be true of Hub vectors.
Although… we’re only talking about one galaxy’s worth of particles, which is a tiny fraction of the whole universe. So maybe it’s not completely impossible…
Anyway, those are the musings I’ve had while lying awake in bed over the past couple of early mornings, so maybe they don’t make much sense. But I think they’re interesting.
The folks at GraphicAudio just sent me some excellent news: AudioFile Magazine listed their audiobook adaptation of Spider-Man: Drowned in Thunder as one of their Best Audiobooks of 2013 in the “Sci-Fi, Fantasy & Audio Theater” category.
The list is here:
It may take a few moments to load, but the entry is on page 11. And here it is at GraphicAudio’s Facebook page.
I’m really pleased by this. I’ve always been proud of Drowned in Thunder, but the paperback didn’t get as much attention as I’d hoped. I’m glad to see the story getting a new lease on life thanks to GraphicAudio, and I hope this attention may eventually lead to Marvel reissuing the book (since Pocket’s license has lapsed by now).
The Trek Mate Family Network in the UK has just released a podcast of an interview I did for their “Captain’s Table” feature in which they interview Star Trek prose authors. The discussion covers my Trek work, my Marvel novels and their audio adaptations, and Only Superhuman. You can find it here:
Upcoming4.me, which bills itself as “an online speculative fiction magazine featuring best content from leading quality publishers and independent authors,” recently asked me to write an essay for their “Story Behind” column, in which authors discuss the genesis of their novels. I’ve talked about the convoluted creative process behind Only Superhuman before on this blog and elsewhere, but on thinking back for this new essay, I managed to find some things to say that I haven’t mentioned before. You can read the essay here:
I really ought to post something about New York Comic-Con, but I’ve been too busy or too tired. I’ll try to keep it concise.
I ended up driving after all due to the cost of plane fare after waiting so long to buy tickets. I planned out my route carefully this time, so it went fairly smoothly — but I set out too early on the second day and had a hard time staying alert. I didn’t really feel recovered until after lunch. So on the way back, I think I’ll spend the morning of the second day in the motel just resting, then get a good lunch, then drive the rest of the way home.
I’ve been staying with friend and fellow author Keith R.A. DeCandido, his fiancee, a family friend, several cats, and a large Golden Retriever. I was nervous about the latter, but he’s a friendly dog and I’ve been getting used to having him around. Indeed, there’s something reassuring about knowing a dog that big is sleeping outside your bedroom door, on sentry duty as it were.
The two days I spent at the con are kind of a blur right now, so to sum up: both my signings on Friday went pretty well. The GraphicAudio booth is in a good location and drew a lot of attention from passersby, and we got to sell a number of copies of my audiobooks, along with free copies of the prose books as a bonus — courtesy of Tor in the case of Only Superhuman, plus a few Spider-Man; Drowned in Thunder copies which I provided myself. I was expecting Tor to be offering the paperback, but their giveaway copies (half of which I took over to GA, the rest of which I signed for them to give out at Tor’s booth) were hardcovers instead. I guess that makes sense — they want to use up the stock now that people will mostly be buying the MMPB. But it made it more of a slog to carry them over to the GA booth through the Comic-Con crowd. Anyway, the giveaway copies moved pretty well, I was told. My A Choice of Futures signing at the SImon & Schuster booth went well too; this time people actually came to see me specifically rather than just happening to pass by.
I got to talk with a number of colleagues — Keith, of course, and the GA people, and fellow Trek author Kevin Dilmore, who works for Hallmark and was manning their display. It was nice to catch up with him. Unfortunately my former Trek editor Marco Palmieri, now at Tor, was too busy to talk much. I also had fun meeting Lilly, a friend of Keith’s who’s a professional balloon artist, and who performed at his booth to attract passersby. It’s an interesting craft, improvisational yet requiring a lot of meticulous manual control and precision.
Today I just stayed in and rested while Keith et al. went in to the con. I needed a day of quiet to recover before undertaking the drive home tomorrow. I did go down to the local pizza place for lunch, though, and had an excellent slice of white pizza with spinach.
That’s all for now. Maybe I’ll mention more details later, if any come to mind.
Sci-Fi Bulletin, a British genre site edited by my former Star Trek Magazine editor Paul Simpson, has just published an essay I wrote for them comparing the writing of Only Superhuman and Spider-Man: Drowned in Thunder, timed to coincide with the release of the OS paperback in the UK. You can read it here:
Oddly enough, it’s indexed on the site under “Fantasy.” I guess that’s because superheroes are generally treated as a subset of fantasy; my hard-SF approach to the subject seems to be pretty unusual, though as the article points out, sometimes there was more science in Stan Lee and his Marvel cohorts’ creations than you might think.
In my last post, I voiced some concern about whether my New York Comic-Con tickets (or badges, I should call them) would arrive in time. I actually e-mailed their customer service over the weekend to ask about the delay, but I only got a response this morning, telling me that they’d been mailed last week and would arrive “any day now.” And a few hours later, there they both were in the mail. So if I’d just been a little more patient… Oh, well. I got a few extra hours of reassurance out of it.
So now I know I can get into the con, and I registered the badges so they can be replaced if I should lose them, so as long as I don’t have any travel problems, I’m now confident that I’ll be there for my signings on Friday the 11th (GraphicAudio, Booth 838, 11 AM and Simon & Schuster, Booth 1828, 4 PM). I’m still waffling a bit on whether to fly or drive, but I’ll probably fly, since it’s a rather long drive. The main advantage of driving — aside from getting to avoid airport security, which is awfully tempting — is that it’s cheaper. But I got my final advance check for Rise of the Federation: Tower of Babel today, and I have some other work lined up that I can’t talk about yet, so money isn’t particularly tight for me at the moment.
Speaking of tightness, apparently part of the reason NYCC was so unbearably crowded last year was rampant badge counterfeiting and lax security that let lots of people sneak in without badges. That seems to be why badges were in such short supply this year — they’ve really tightened up access. Also they’ve put RFID chips in every badge as a security feature against counterfeiting, hence the online registration. Hopefully this means the crowds will be more manageable this year, but it has put some limits on access. Apparently I’m not the only professional creator who missed their chance to get a pro badge because they ran out prematurely. They should work to refine the system so that doesn’t happen again.
Well, it’s been a bit of a mess trying to make arrangements for New York Comic-Con, since apparently they didn’t have enough tickets or something. They actually sold out of professional passes prematurely, before I could get one, so I had to buy regular tickets, and all they had left were Thursday and Friday tickets. So I’ll only be in attendance at NYCC on those two days — well, assuming my tickets ever arrive. The paperwork said they’d begin mailing them in mid-September, but I haven’t gotten mine yet. But there’s still two weeks to go, so I’m hopeful.
Anyway, I have two signings tentatively scheduled, both on Friday, October 11.
11 AM, Booth 838: GraphicAudio hosts a combined signing for the Only Superhuman audiobook, which will be on sale at the booth, and the mass-market paperback. which will be a free giveaway. There might be copies of the Spider-Man: Drowned in Thunder audiobook on hand too, though I’m not sure.
4 PM, Booth 1828: Simon & Schuster’s booth hosts a Star Trek signing, which was hoped to be a group signing but so far is just me. I assume I’ll be signing copies of Rise of the Federation: A Choice of Futures.
There won’t be any scheduled event for me at the Tor booth (2223), which is why I’ll be doubling up on the MMPB and audiobook at the GraphicAudio event (and I’m very grateful to the GA folks for accommodating me). But I’ll surely be hanging around the Tor booth for a fair amount of time on Thursday and Friday, and there will be signed copies of Only Superhuman there as giveaways. No doubt I’ll drop by the S&S and GA booths on Thursday as well. Ticket gods willing, that is.
If there are any changes to the schedule, I will of course announce them promptly.
I’ve just recently finished listening to my copy of GraphicAudio’s adaptation of Spider-Man: Drowned in Thunder, which was really well-done. Tim Getman did an excellent job as Peter/Spidey, with a voice reminiscent of ’90s animated Spidey Christopher Daniel Barnes and The Spectacular Spider-Man‘s Josh Keaton, and with a good grasp of both Spidey’s wisecracking side and his more angsty, bitter side. Terence Aselford’s Stan Lee-esque J. Jonah Jameson is very different from what I imagined when I wrote the book, but I quickly got used to it and it worked very well. Alyssa Wilmoth, who starred as Emerald Blair in Only Superhuman‘s audio adaptation, played Mary Jane Watson-Parker (the book is set before their marriage was erased from Marvel continuity), and it was interesting to hear how her characterization differed, painting MJ in lighter, subtler strokes than Emry. Lily Beacon was a fantastic Aunt May, reminding me at times of Nichelle Nichols’s voice. The rest of the cast, which has only a few overlaps with the Only Superhuman cast, was effective as well. Here’s the full cast list I was given:
Tim Getman as Spider-Man
Terence Aselford as J. Jonah Jameson
Alyssa Wilmoth as Mary Jane Watson
Lily Beacon as Aunt May
David Jourdan as Electro
KenYatta Rogers as Robbie Robertson
Regen Wilson as Ben Urich and Phineas Mason
Steven Carpenter as Alistaire Smythe
Jeff Allin as Reed Richards
Kimberly Gilbert as Dawn Lukens
Nora Achrati as Marla Jameson and Jill Stacy
Gabriela Fernandez-Coffey as Betty Brant
Mark Halpern as Blush Barrass and Bobby Ribeiro
Ren Kasey as Liz Allan
with Bradley Smith, Joe Brack, Casie Platt, Joel David Santner,
David Harris, Patrick Bussink, Thomas Penny, Christopher Scheeren,
Scott McCormick, Thomas Keegan, and Tim Pabon
Further credits are at the link above.
Anyway, I took notes while I listened so I could update my novel annotations to include the audio edition as well, as I recently did with Only Superhuman. I’ll have to listen again sometime so I can experience it with fewer interruptions. The annotations can be accessed from my Marvel Fiction page here:
I’m going to be doing a signing at GraphicAudio’s booth at New York Comic-Con next month, probably on Friday Oct. 11, although we’re still sorting out the schedule. I’ll post the info when I can.
By the way, while listening to the DiT audiobook so soon after my most recent listen to the OS audiobook, I realized something. Both Only Superhuman and Drowned in Thunder have scenes where an elderly female relative of the protagonist gives a speech that explains the thematic significance behind the novel’s title and contains a paraphrase thereof. I didn’t realize I was repeating that trope. Well, it’s surely not the only trope I’ve repeated in my career.
I just got my copies of the current Analog containing “Make Hub, Not War.” Here’s the proof, courtesy of my new webcam:
Which, for one thing, lets me confirm that the story’s annotations on my site have the correct page numbers (which I based on the galley pages).
Good grief, my monitor is bright. That’s the source of that light reflecting off the cover.
The interview I did for GraphicAudio’s “All in Your Mind” newsletter/podcast is now available. I had a nice chat with directors Richard Rohan and Nanette Savard about Only Superhuman, Spider-Man: Drowned in Thunder, my work in general, and other stuff, running a bit under 40 minutes.
Here’s the direct link:
And if that doesn’t work, there’s also an MP3 link: