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STAR TREK ADVENTURES: STOLEN LIBERTY is out

November 14, 2019 5 comments

Today’s the release date for my fourth standalone Star Trek Adventures PDF campaign and my fifth STA campaign overall: Stolen Liberty.

STA Stolen Liberty coverWill Your Crew Dare to Break the Prime Directive?

“This is Interlunar Probe Twelve. We are in immediate distress. We are caught in Zafrel’s gravity well. Our orbit is decaying into its outer atmosphere and we are unable to generate sufficient thruster power to break free. We are in full eclipse from Jinidar and unable to contact Master Control. If any other listener is somehow able to receive this message, please respond and advise! Repeat, this is Interlunar Probe Twelve…”

When the crew responds to a call for help, they soon find themselves faced with an ethical dilemma. Does the crew hold to the Federation principles of non-interference, or break regulations to provide assistance?

This standalone 19-page PDF adventure by Christopher L. Bennett is for the Star Trek Adventures Roleplaying Game and is set during The Next Generation era. This adventure also contains advice for adaptation for use in campaigns based in other Star Trek eras.

Stolen Liberty is available as a downloadable PDF at the following links:

The tagline is pretty similar to the one they used for The Gravity of the Crime, but rest assured this is a very different Prime Directive story, more global in its stakes. It’s also a story I’ve had in mind for a long, long time, a concept I initially developed for my original fiction decades ago, and then reworked into a Star Trek: Voyager pitch back when I took a couple of stabs at trying to write for that show. (It may have been a TNG pitch before then, but I don’t quite recall.) I’m glad I finally got the chance to dust it off and do something with it.

So as of now, all of my completed STA campaigns have finally been published. But I have some new pitches currently awaiting approval, so I’m not done with STA yet.

STA: STRANGE NEW WORLDS MISSION COMPENDIUM is out (plus a blog article)!

STA Strange New WorldsToday’s the day! Star Trek Adventures: Strange New Worlds: Mission Compendium Volume 2 is out now, containing nine missions focused on literal “strange new worlds” — exotic environments and settings for STA players to explore. I wrote one of the nine, The Whole of the Law, involving an artificial world with a dual personality.

To quote from the Modiphius press release:

Star Trek Adventures: Strange New Worlds is available in print and PDF on Modiphius.net as part of our Star Trek Adventures Collection

It’s also available in PDF only on DriveThruRPG.com.

Meanwhile, the Modiphius site has just published a blog piece they asked me to write, talking about my creative process in devising game ideas, and the challenge of creating character-driven stories with no idea who the characters will be.

The book looks good in the preview images, and I look forward to getting my print copy.

STAR TREK ADVENTURES: New campaign now out, two more on the way!

UPDATE 10/18: By an unfortunate coincidence, my STA campaign Hard Rock Catastrophe came out just days after a fatal collapse at a Hard Rock Hotel under construction in New Orleans. It’s been decided that we should change the title for the sake of sensitivity, and I apologize that we didn’t catch this sooner. Hopefully we’ll have the new title sorted out within the next few days.

I’m pleased to announce that today is the release date for my third Star Trek Adventures RPG standalone campaign: Hard Rock Catastrophe, my first STA campaign set during the Original Series era. Here’s the official description:

STA Hard Rock CatastropheUnlock the Mystery of the Rock Creatures!

“Captain’s Log, Stardate 8054.1. We have received a distress call from Rikyu, an independent Saurian colony beyond the Federation border. Planetary governor T’Rimushei is requesting assistance with a natural disaster endangering the planet’s cities, although she was vague on the specifics of the threat. The Saurians are famously self-reliant, so it could be that the governor was embarrassed to ask for help – but I got the impression that she didn’t think we would believe her if she told us more.”

This standalone 22-page PDF adventure by Christopher L. Bennett is for the Star Trek Adventures Roleplaying Game and is set during the Original Series era. This adventure also contains advice for adaptation for use in campaigns based in other Star Trek eras.

Can your crew solve the mystery behind the apparent invasion of giant monsters and stop them before the colony is destroyed?

Hard Rock Catastrophe is available as a downloadable PDF at the following links:

Yes, that’s right — I found a way to tell a kaiju story in Star Trek. You could say it was a… “Passion” project. After the psychological thriller of Call Back Yesterday and the murder mystery of The Gravity of the Crime, Hard Rock Catastrophe is a full-bore action blockbuster which I hope will be great fun for STA players. After my first few pitches were approved, I actually tried to write this one first because I had so much fun with the idea; but the action and logistics proved too big and difficult for me to tackle first time out, so I needed to do a couple of other campaigns first to get the hang of the game mechanics.

Note that there’s a typo in the early release, though a fix is on the way and will be pushed through to all buyers once it’s made. It’s entirely my own fault; I accidentally duplicated Governor T’Rimushei’s Values in the stats for Doctor K’Manehai. If anyone wants to play the campaign before the fix comes through, substitute the following Values for K’Manehai:

  • Science Is My Passion
  • All Creatures Have a Right to Exist

STA Strange New Worlds Mission CompendiumWe also have confirmed release dates at last for my remaining two STA campaigns. Star Trek Adventures: Strange New Worlds: Mission Compendium Vol. 2, containing nine missions including one by me, will be released a week from now, on October 24. And my fourth standalone PDF campaign, “Stolen Liberty,” will be released on November 14.

So every STA game campaign I’ve written so far will be out by a month from now. But don’t worry — I’ve already done a bit more writing for STA and submitted a few more game pitches just yesterday. This is starting to look like a steady gig…

More STAR TREK ADVENTURES coming this year (and one just released)!

February 9, 2019 1 comment

I just noticed this item on the TrekCore news site:

http://trekcore.com/blog/2019/02/star-trek-adventures-continues-to-expand-in-2019/

It’s an announcement of several new Star Trek Adventures publications slated for 2019 release, including a couple of new sourcebooks, but at the bottom, it mentions the August release of Strange New Worlds: Mission Compendium Vol. 2:

STA Strange New Worlds Mission Compendium

In August, Star Trek Adventures will begin to explore Strange New Worlds with its second mission compendium of the same name. The book will contain 10 original missions to play through, exploring the strangest and most challenging away missions on dangerous planets and weird environments.

Strange New Worlds follows These Are the Voyages in providing fans with adventure material for the game from both Star Trek fiction writers such as Christopher L. Bennett (The Captain’s Oath, Greater Than the Sum) and roleplay gaming luminaries like Jason Bulmahn (Pathfinder).

My contribution to this volume is the fifth adventure scenario I wrote, but it’ll be my first to be released in print instead of PDF form. At this point, only one of my PDF campaigns has been released, but hopefully more will come out in the 6 months before Strange New Worlds: Mission Compendium Vol. 2 comes out.

Hmm. Twenty years ago, I tried to break into Star Trek writing by submitting a few stories to another thing called Strange New Worlds, the annual contest anthology that Pocket ran for 10 years to discover new authors. As it happens, the first one I submitted to was the second volume of SNW. I never got into that SNW (although some of my Trek Lit colleagues got their starts there, including Dayton Ward and William Leisner), but now I finally get into another Trek collection of the same title, more or less.


EDIT: Thanks to Bernd in the comments, I now know that my second PDF game, The Gravity of the Crime, was released just two weeks ago:

https://www.modiphius.net/collections/star-trek-adventures/products/star-trek-adventures-the-gravity-of-the-crime-pdf

STA_The_Gravity_of_the_CrimeWill you violate the Prime Directive?

Welcome commander…  Your orders are go undercover on the pre-contact planet of Kalmur to investigate the accidental death of a Federation observer.

When a Kalmuri experiment into artificial gravity goes wildly wrong, an experimental device explodes crushing everyone within the test lab, including a Starfleet scientist, Lieutenant Li, who had infiltrated the project as an observer.

Sent to investigate this apparently accidental death, your team is confronted by a Kalmuri detective, Lanox, who is convinced the deaths are the result of sabotage.

Can you solve this classic locked-room murder mystery without violating Starfleet’s Prime Directive?

Set during the TNG era, this adventure also contains advice for adaptation to other eras including The Original Series.

STAR TREK ADVENTURES: “Call Back Yesterday” is out!

November 22, 2018 2 comments

It’s been a while since I announced that I was writing for Modiphius Entertainment’s Star Trek Adventures tabletop role-playing game, but at last, the first of the adventure scenarios I’ve written has gone on sale! “Call Back Yesterday” is a Next Generation-era adventure available as a standalone PDF campaign, rather than as part of one of Modiphius’s print books. I wrote it to give players a chance to explore and role-play their characters’ backstories and take advantage of the character-development mechanics that are central to STA’s gaming system, since that was the part that most intrigued me as a writer. But there’s also plenty of opportunity for action, for players more into that sort of thing.

STACallBackYesterday

Here’s the official description:

This standalone 21 page PDF adventure by Christopher L. Bennett for the Star Trek Adventures roleplaying game has your Starfleet crew relive past memories, on a strange, abandoned planet.

Can you escape your delusions and uncover what’s really going on?

And here are a couple of ordering links.

The game is available exclusively as a watermarked PDF download, and it comes with a version in the LCARS-based graphical style used in STA’s other publications as well as a version in a more printer-friendly color scheme with a white background.

The Core Rulebook for STA is available here:

I’ve got more games on the way, and of course I’ll announce their releases as they happen.