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STAR TREK ADVENTURES: New campaign now out, two more on the way!

UPDATE 10/18: By an unfortunate coincidence, my STA campaign Hard Rock Catastrophe came out just days after a fatal collapse at a Hard Rock Hotel under construction in New Orleans. It’s been decided that we should change the title for the sake of sensitivity, and I apologize that we didn’t catch this sooner. Hopefully we’ll have the new title sorted out within the next few days.

I’m pleased to announce that today is the release date for my third Star Trek Adventures RPG standalone campaign: Hard Rock Catastrophe, my first STA campaign set during the Original Series era. Here’s the official description:

STA Hard Rock CatastropheUnlock the Mystery of the Rock Creatures!

“Captain’s Log, Stardate 8054.1. We have received a distress call from Rikyu, an independent Saurian colony beyond the Federation border. Planetary governor T’Rimushei is requesting assistance with a natural disaster endangering the planet’s cities, although she was vague on the specifics of the threat. The Saurians are famously self-reliant, so it could be that the governor was embarrassed to ask for help – but I got the impression that she didn’t think we would believe her if she told us more.”

This standalone 22-page PDF adventure by Christopher L. Bennett is for the Star Trek Adventures Roleplaying Game and is set during the Original Series era. This adventure also contains advice for adaptation for use in campaigns based in other Star Trek eras.

Can your crew solve the mystery behind the apparent invasion of giant monsters and stop them before the colony is destroyed?

Hard Rock Catastrophe is available as a downloadable PDF at the following links:

Yes, that’s right — I found a way to tell a kaiju story in Star Trek. You could say it was a… “Passion” project. After the psychological thriller of Call Back Yesterday and the murder mystery of The Gravity of the Crime, Hard Rock Catastrophe is a full-bore action blockbuster which I hope will be great fun for STA players. After my first few pitches were approved, I actually tried to write this one first because I had so much fun with the idea; but the action and logistics proved too big and difficult for me to tackle first time out, so I needed to do a couple of other campaigns first to get the hang of the game mechanics.

Note that there’s a typo in the early release, though a fix is on the way and will be pushed through to all buyers once it’s made. It’s entirely my own fault; I accidentally duplicated Governor T’Rimushei’s Values in the stats for Doctor K’Manehai. If anyone wants to play the campaign before the fix comes through, substitute the following Values for K’Manehai:

  • Science Is My Passion
  • All Creatures Have a Right to Exist

STA Strange New Worlds Mission CompendiumWe also have confirmed release dates at last for my remaining two STA campaigns. Star Trek Adventures: Strange New Worlds: Mission Compendium Vol. 2, containing nine missions including one by me, will be released a week from now, on October 24. And my fourth standalone PDF campaign, “Stolen Liberty,” will be released on November 14.

So every STA game campaign I’ve written so far will be out by a month from now. But don’t worry — I’ve already done a bit more writing for STA and submitted a few more game pitches just yesterday. This is starting to look like a steady gig…

I need a job!

October 14, 2019 2 comments

Remember how I recently vagueblogged about getting some bad news in the mail that I assumed was a mistake? Turns out it wasn’t a mistake — or rather, it was my mistake. Because I tried to save money by doing my own taxes this year, I missed a pretty huge step, and it turns out that I owe much more in taxes than I actually paid. And any prior notifications of my tax debt were apparently lost in the mail, so the first I heard of it was a final warning. This was not a scam; I consulted with the people who usually do my taxes, hoping they could confirm it was a mistake of some kind, but they determined that the mistake was mine and the debt is real.

Which is awful timing, since I don’t currently have a book contract or any steady work. Even if a new contract comes my way very soon, which I hope it does, I can’t be sure how long it’ll be before my next advance. I have picked up some new work with Star Trek Adventures, which will help over time, but it’s probably not enough for my short-term needs, especially with this added tax debt.

So I need to find some kind of part-time work that will help tide me over for now. It’s something I should’ve done well before now, but unfortunately I’m very bad at job-hunting, since I’ve been managing as a full-time freelancer for so long. Plus I’ve been going through bouts of depression as a result of my money problems, which just make it harder for me to get up the courage to look for new work and thus worsen my money problems and my depression. It got really bad last week, since I got sick and was stuck inside and didn’t get much sunlight or exercise. Luckily I went for a good long walk yesterday and I’m feeling better now. Still, I need to break out of this rut I’ve been in. I’m really grateful to my fans who’ve helped keep me afloat with donations over the past year or two, but I can’t keep depending on your generosity. (Although of course my book sale is still going on.)

So I’m putting this out to my colleagues and friends in the industry — if anyone has any work for me, something that can earn me a decent amount of money in the short term rather than months from now, please contact me. Or if any of my friends in the Cincinnati area can offer me or point me toward some part-time or seasonal work, let me know. I’m good at writing or copyediting, I have a lot of experience as a reviewer here on my blog, I’d be open to transcription or data entry work (especially if it’s from home), and I have library and bookstore experience. My resume is here.

Rough week, but some good news

Well, this has not been a great couple of weeks for me. Let’s see… I was feeling sick last week and not up to much of anything. I therefore put off getting groceries for a while, and when I finally felt well enough to drive to the store… I found my car battery had died. So I had to walk to the store instead. I think I waited another day, but I don’t quite recall — it’s a bit of a blur. Also, I somehow lost my receipt on the way home. I had to check my bank account online to find out how much I’d spent.

I’ve glimpsed three roaches or similar large bugs crawling around my bathroom and kitchen over the last week, the first time I’ve had any in quite a while. It gave me an incentive to finally put down a new set of plastic roach bait traps. On the upside, somehow I find my phobia about insects seems to have gotten a little milder, so I reacted to the bugs merely as an annoyance to be dealt with aggressively than as the catalyst of a borderline panic attack. (When I saw the second one, I happened to be carrying a heavy hardcover book. Fortunately the dust jacket proved easy to wash off afterward.)

Anyway, while moving the range and butcher block cabinet (I think that’s what it’s called) around to place the traps, I failed to notice that a glass pot lid was precariously placed. It’s the second piece of kitchen glassware I’ve accidentally shattered in the past month, and the third in the past six months or so. (The first was a Pyrex measuring cup that I’ve since replaced. The second was my last remaining tumbler of a set of four, the main one I used every day since it was the best one I had.) Now I no longer have a lid that fits my large saucepan. And I really wish the engineers would hurry up with developing shatterproof consumer glassware. Or softer kitchen floors.

There’s one more worrisome thing I’d rather not go into detail on since it’s finance-related, but it involves getting something in the mail yesterday that was very alarming to read until I figured out that it had to be a computer error or mixup of some sort, something sent to me by mistake or through a miscalculation, since it’s evidently not a scam but there’s no possible way it could genuinely apply to me. I just hope I can convince the relevant parties of that. I’ve reached out to someone that I hope can provide help or guidance, but I’m still waiting for a reply, and they might not be available right away.

Anyway, I put off dealing with the car because I was just too overwhelmed by all this stuff piling on at once, and I decided to focus on getting some work done on a thing I’m doing for Star Trek Adventures, one of the few bits of good news going on right now. Today, though, I managed both to make significant progress on that STA project and to take my car in to the garage, thanks to a helpful neighbor who gave me a jump start. Apparently the previous battery was kinda cheap and defective, but the guy had the right kind in stock and was able to replace it in a matter of minutes. I wish I hadn’t had to spend so much on it, but it could’ve been worse, and at least I got that off my list of worries, as well as returning some library videos that were due today. So I’m feeling somewhat better today than yesterday.

STA Strange New Worlds Mission CompendiumThe main bit of good news I have to report is that we finally have a firm release date for Star Trek Adventures: Strange New Worlds: Mission Compendium Vol. 2, for which I wrote one of the adventure scenarios. It’s been pushed back several times from its originally expected release date in August, but it’s now solidly on track for a November release, and it’ll be available for order on Modiphius.net as of October 24. There will be a formal press release coming soon, and I’ll post when it’s available.

In the meantime, I’ll be finishing up that other STA thing, and then finishing up a story I’m planning to submit to an open-call anthology. Then I’ll have to see about finding some other work to tide me over until my next Trek novel contract. Maybe I can get some seasonal work in a bookstore or something.

Interview with STAR TREK ADVENTURES manager Jim Johnson

September 10, 2019 1 comment

Morning, folks. Here’s a new interview with Jim Johnson, the editor — and now line manager, congratulations, Jim — who brought me in to write for Star Trek Adventures. If you haven’t tried the game, Jim explains the basics of how it works and how to get into it, and talks a bit about how he’s recruited authors like me.

Interview: STAR TREK ADVENTURES Manager Jim Johnson

 

In other news, the Strange New Worlds mission compendium, for which I contributed one of the adventures, is still running behind the expected release date, but it and my remaining two PDF campaigns should be arriving sometime this fall, possibly October. Stay tuned. And don’t worry, I have a standing invitation to pitch more games, though I have to think of some first.

Shore Leave news — Announcing ARACHNE’S CRIME and ARACHNE’S EXILE!

It’s Saturday night at Shore Leave, and I’m only getting around to posting now since I’ve been busy trying to revise a manuscript by its Monday deadline (lousy timing, I know, but it can’t be helped). I can’t yet say what it’s for, but I do have other big news below.

Anyway, I had a better drive in than expected; there were thunderstorms along my path all day Thursday, but by luck, I managed to stay just behind the tail end of the storms the whole trip, with just a brief period of drizzle in Eastern Ohio and clear skies the rest of the way. I stayed at my cousins’ overnight, worked on the manuscript Friday morning, got into the hotel Friday afternoon, then stayed in my room working until the What’s New in Trek Fiction panel where I couldn’t really talk about anything except the new Star Trek Adventures games I’ve got coming up in the next month or two, theoretically. Meet the Pros was fairly quiet, but I got to talk to writer friends and that was good. Today, I was on a “Batman Turns 80” panel for no particular reason (though it was a nice talk, led by Greg Cox, who — unlike me — has actually written Batman fiction), then I was on two consecutive Star Trek Adventures panels (one about the game, one about how to write/pitch for it, which I wasn’t scheduled for but crashed anyway). Then at 6 came the eSpec Books panel run by the company’s owner/editor Danielle McPhail, and though we literally had an equal number of audience members as panelists (5 each), it was here that I got to make my big announcement.

And here it is: eSpec Books has acquired my duology Arachne’s Crime and Arachne’s Exile. I’ve talked about this project intermittently on my blog over the past few years, though not under those titles. Readers of my original work may recognize Arachne as the name of the colony starship from my first published story, “Aggravated Vehicular Genocide” from the November 1998 Analog, reprinted in Among the Wild Cybers. To quote the story description from my AtWC page:

The colony ramship Arachne accidentally destroys a space habitat of the nomadic Chirrn while its crew is suspended in hibernation.  Even if the colonists can persuade the Chirrn that the disaster was an accident, will they still be held culpable for negligent mass murder?  And can they get a fair trial despite the Chirrn’s mistrust of planet-dwellers?

I always wanted to continue the story of the Arachne crew in the wake of that novelette’s outcome, so I eventually settled on the idea of doing a novel that would incorporate the original story but expand on it and continue the tale beyond it. It turned out that some of the science in the original story (concerning the feasibility of interstellar ramjets) was implausible, so I eventually decided I needed to break with my usual “Keep everything consistent” policy and do a whole new version that would replace the original story in my universe’s continuity. Once I made that choice, it freed me up to make other changes and really add depth to the story and characters. (Most of the original story’s events and dialogue are still in there, though. Consider it an inaccurate account of the same event, superseded by a much fuller and more accurate version.)

The expanded and corrected retelling of AVG is just the first half of Arachne’s Crime, though. The rest of the novel continues the tale beyond the verdict, as the crew of Arachne adjusts to their new status within the Chirrn’s civilization — which includes a number of Chirrn who did not agree with the verdict and have their own ideas about obtaining justice. Both halves let me flesh out the Chirrn’s culture, biology, and psychology much more richly than in the original story, as well as intensifying the human drama far more than in the original tale.

The events of Arachne’s Crime then build to a climax that leads into the second novel, Arachne’s Exile, which opens up the narrative to a more cosmic, epic scope, bringing in more new species and exotic environments, and really fleshing out the big-picture galactic culture and history of my primary SF universe more than anything I’ve had published to date.

The reason I have a duology all ready to go, by the way, is that it was a single really long novel for years, but I was never able to sell it at that length. Eventually I started to think about submitting it to small publishers with word-count limits per volume, which would require cutting it in two, something I resisted for a while because I saw it as one story. But eventually I realized it had been trying to be two stories all along, that there were elements resolved in the first half and others not introduced properly until the second. Cramming them together probably kept the book from feeling properly focused. Splitting the tale into two distinct phases turned out to work much better, tightening the focus of each volume. Also, since the natural breaking point was less than halfway through, I needed to expand the first book to make it a suitable length, which let me flesh out a lot of Chirrn worldbuilding I’d glossed over in my rush to part 2, as well as adding a new climax to make part 1 more of a complete book on its own. I also added new material to the start of Exile to reintroduce the characters and story threads. I’ve always felt that a story told in two or more volumes should be made of distinct parts that work somewhat independently, rather than just being one long story arbitrarily divided by length (which was why I resisted splitting Arachne until I realized it worked better as two connected stories).

The current plan is to run the Kickstarter campaign for Arachne’s Crime in the early fall, with the book hopefully coming out fairly soon thereafter. Arachne’s Exile is expected to follow sometime in 2020.

Just think… this time a year ago, I had only two original books in print, Only Superhuman and Hub Space. Now I have a third (Among the Wild Cybers) with the fourth (Crimes of the Hub) due out very, very soon. By this time next year, I’ll have six original books in print. (Which are either 3 novels and 3 collections or 4 novels and 2 collections, depending on how you count Crimes of the Hub, which is three stories collected and blended into a short fix-up novel.) Hopefully I’ll have copies of all six to show off and sell at next year’s Shore Leave!

My Shore Leave 2019 schedule

The Shore Leave schedule is now online here:

https://www.shore-leave.com/programming/schedule.htm

Here are my panels, with descriptions quoted from the convention booklet:

FRIDAY 7/12:

What’s New in Star Trek Fiction — 6 PM, Salon E/F
What are the latest plans for Star Trek publications?
John Jackson Miller, Dayton Ward, David Mack, Christopher L. Bennett, Scott Pearson
Meet the Pros — Hunt/Valley Corridor, 10 PM – midnight
The usual mass signing event for all the authors, where I assume I’ll be at the eSpec Books table for the convention debut of the Footprints in the Stars anthology. I also plan to have copies of older books to sell and sign, including Only Superhuman and some Star Trek back titles.
SATURDAY 7/13:
Batman Turns 80! — 1 PM, Salon E
2019 is Batman’s 80th anniversary. What is it about the Dark Knight that accounts for his longevity as a pop-cultural icon? And where does he go from here?
Greg Cox, Russ Colchamiro, Christopher L. Bennett, Glenn Hauman, Keith R.A. DeCandido
Star Trek Adventures RPG Discussion & Workshop — 3 PM, Tack Room
The newest Star Trek RPG is running full speed ahead! Come learn more about the game and its upcoming releases from developers and writers. Also learn about professional RPG writing processes and how to pitch adventure ideas for possible publication.
Jim Johnson, Derek Attico, Kelli Fitzpatrick, Christopher L. Bennett, Scott Pearson
Meeting eSpec Books — 6 PM, Derby Room
The publishers, editors, and authors of eSpec Books discuss their new and upcoming releases, including novels by Keith R.A. DeCandido, Christopher Bennett, and Bud Sparhawk and new volumes in their ever-popular Defending the Future and Beyond the Cradle anthology series.
Danielle Ackley-McPhail, Mike McPhail, Keith R.A. DeCandido, Christopher L. Bennett, Robert Greenberger, Dayton Ward
SUNDAY 7/14:
Toxic Masculinity and Its Alternatives in SFF — 11 AM, Derby Room
Panelists explore their own concepts of masculinity as it relates to their writing, as well as how they address toxic gender expectations and stereotypes in their stories and worldbuilding.
Kelli Fitzpatrick, Mary Fan, Amy Imhoff, Dave Galanter, Christopher L. Bennett
Meet the Tricksters — Noon, Derby Room
Trickster characters populate myth, religion, and fiction. How do tricksters influence storytelling and societies? What do they tell characters (and us) about possible ways of navigating the world?
David Mack, Jenifer Rosenberg, Christopher L. Bennett, TJ Perkins

 

As usual, be sure to check out the book vendor’s table on the lower level, where some of my books will be on sale and where you might find me and other authors doing signing stints.

 

 

More STAR TREK ADVENTURES coming this year (and one just released)!

February 9, 2019 1 comment

I just noticed this item on the TrekCore news site:

http://trekcore.com/blog/2019/02/star-trek-adventures-continues-to-expand-in-2019/

It’s an announcement of several new Star Trek Adventures publications slated for 2019 release, including a couple of new sourcebooks, but at the bottom, it mentions the August release of Strange New Worlds: Mission Compendium Vol. 2:

STA Strange New Worlds Mission Compendium

In August, Star Trek Adventures will begin to explore Strange New Worlds with its second mission compendium of the same name. The book will contain 10 original missions to play through, exploring the strangest and most challenging away missions on dangerous planets and weird environments.

Strange New Worlds follows These Are the Voyages in providing fans with adventure material for the game from both Star Trek fiction writers such as Christopher L. Bennett (The Captain’s Oath, Greater Than the Sum) and roleplay gaming luminaries like Jason Bulmahn (Pathfinder).

My contribution to this volume is the fifth adventure scenario I wrote, but it’ll be my first to be released in print instead of PDF form. At this point, only one of my PDF campaigns has been released, but hopefully more will come out in the 6 months before Strange New Worlds: Mission Compendium Vol. 2 comes out.

Hmm. Twenty years ago, I tried to break into Star Trek writing by submitting a few stories to another thing called Strange New Worlds, the annual contest anthology that Pocket ran for 10 years to discover new authors. As it happens, the first one I submitted to was the second volume of SNW. I never got into that SNW (although some of my Trek Lit colleagues got their starts there, including Dayton Ward and William Leisner), but now I finally get into another Trek collection of the same title, more or less.


EDIT: Thanks to Bernd in the comments, I now know that my second PDF game, The Gravity of the Crime, was released just two weeks ago:

https://www.modiphius.net/collections/star-trek-adventures/products/star-trek-adventures-the-gravity-of-the-crime-pdf

STA_The_Gravity_of_the_CrimeWill you violate the Prime Directive?

Welcome commander…  Your orders are go undercover on the pre-contact planet of Kalmur to investigate the accidental death of a Federation observer.

When a Kalmuri experiment into artificial gravity goes wildly wrong, an experimental device explodes crushing everyone within the test lab, including a Starfleet scientist, Lieutenant Li, who had infiltrated the project as an observer.

Sent to investigate this apparently accidental death, your team is confronted by a Kalmuri detective, Lanox, who is convinced the deaths are the result of sabotage.

Can you solve this classic locked-room murder mystery without violating Starfleet’s Prime Directive?

Set during the TNG era, this adventure also contains advice for adaptation to other eras including The Original Series.